XREAL launches 1 Pro+: on-device 2D-to-3D conversion at 60 frames per second

On October 27, XREAL unveiled its flagship AR glasses, the XREAL 1 Pro+, in Beijing and opened sales in China the same day at 2:00 PM. The official price is 4,299 yuan, though units are going for 3,499 yuan at launch. That's an 800-yuan discount, roughly 19%. The headline new feature is on the software side: the glasses convert ordinary 2D video into 3D on their own, doing so on-device, without the cloud, at a frame rate of 60 frames per second. For consumer AR glasses, the main question now is where to get content for a "spatial" display, and XREAL answers it with built-in processing. • Positioning: a flagship "spatial screen" for everyday use • Launch market: mainland China • Key feature: local 2D→3D conversion at 60 fps

AI-processed from Jiqizhixin (机器之心); edited by Hamidun News
XREAL launches 1 Pro+: on-device 2D-to-3D conversion at 60 frames per second
Source: Jiqizhixin (机器之心). Collage: Hamidun News.
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ParameterDetails
Primary sourceJiqizhixin (机器之心) ↗
Editor-in-Chief
Positioninga flagship "spatial screen" for everyday use
Launch marketmainland China
Key featurelocal 2D→3D conversion at 60 fps

On October 27, 2026, XREAL launched its flagship AR glasses, the XREAL 1 Pro+, in China. Sales began on the day of the announcement at 2:00 PM Beijing time. The official price is 4,299 yuan, but the device is selling for 3,499 yuan at launch. The company's main technical pitch: the glasses convert ordinary 2D content into 3D right on the device, and they do it at a frame rate of 60 frames per second.

Content instead of hardware

Consumer AR glasses have long been able to project a large virtual screen in front of the eyes. The weak point lies elsewhere: there's almost no native stereoscopic content. Movies, TV shows, games, and browser video were all shot and rendered for flat screens. If the glasses can't add depth on their own, a spatial display just ends up being a big monitor worn on your face.

XREAL is positioning the 1 Pro+ as a product that solves exactly this problem. In the company's words, it represents a major evolution in both access to spatial content and day-to-day usability. The 2D-to-3D conversion runs on the device side. Video doesn't need to be sent to a server and wait for a response, so latency stays low. The feature is said to work with any video source.

Why 60 fps matters

Frame rate is what determines whether the experience feels comfortable to users in these systems. Estimating depth and synthesizing a second viewpoint for every frame requires computation. If the converter can't keep up with the stream, the image starts to stutter, putting extra strain on the eyes. A target of 60 fps means processing has to fit into roughly 16.7 ms per frame. For fast-moving scenes, games, and sports, that's the baseline requirement. XREAL's claim looks like an attempt to move the feature from demo-mode novelty to something usable every day.

This approach reflects a broader trend: neural network models for depth estimation and view synthesis are moving from servers to local chips. Everyone benefits: users don't have to send their videos to the cloud, and manufacturers don't have to pay for server-side inference for every hour watched.

Key launch details

• Device: XREAL 1 Pro+, a flagship "spatial screen" • Announcement date: October 27, 2026, Beijing • Sales launch: same day at 2:00 PM, across the entire Chinese market • Official price: 4,299 yuan • First-day price: 3,499 yuan • Discount size: 800 yuan, roughly 18.6% off list price • Key feature: on-device 2D-to-3D conversion • Conversion frame rate: 60 frames per second

What to check before buying

The first thing worth testing is how stable the depth effect is in complex scenes. Close-ups and slow-paced films tend to work well, but fast cuts, fine foliage, subtitles, and UI elements often expose algorithmic errors. Second: does the 60 fps hold up without overheating or draining the battery of the connected phone or computer too quickly, since local processing demands power.

Third: what the output quality actually depends on. It matters whether the conversion works with every video source or only with specific apps and modes. Price is also a factor. 3,499 yuan on day one makes the glasses noticeably more accessible, but it's unclear how long the promotional price will last before it reverts to 4,299 yuan.

For the market, the launch of the XREAL 1 Pro+ serves as a test of a simple hypothesis: if the glasses themselves solve the content-shortage problem, it becomes easier for mainstream buyers to justify the purchase. If the conversion proves stable in real-world use, competitors will have to respond with their own local solutions rather than relying on display specs alone.

Story

Key Questions Answered

What are the key details on Content instead of hardware?

Consumer AR glasses have long been able to project a large virtual screen in front of the eyes. The weak point lies elsewhere: there's almost no native stereoscopic content. Movies, TV shows, games, and browser video were all shot and rendered for flat screens. If the glasses can't add depth on their own, a spatial display just ends up being a big monitor worn on your face. XREAL is positioning the 1 Pro+ as a product that solves exactly this problem. In the company's words, it represents a major evolution in both access to spatial content and day-to-day usability. The 2D-t

Why 60 fps matters?

Frame rate is what determines whether the experience feels comfortable to users in these systems. Estimating depth and synthesizing a second viewpoint for every frame requires computation. If the converter can't keep up with the stream, the image starts to stutter, putting extra strain on the eyes. A target of 60 fps means processing has to fit into roughly 16.7 ms per frame. For fast-moving scenes, games, and sports, that's the baseline requirement. XREAL's claim looks like an attempt to move the feature from demo-mode novelty to something usable every day. This approach r

What are the key details on Key launch details?

Device: XREAL 1 Pro+, a flagship "spatial screen" Announcement date: October 27, 2026, Beijing Sales launch: same day at 2:00 PM, across the entire Chinese market Official price: 4,299 yuan First-day price: 3,499 yuan Discount size: 800 yuan, roughly 18.6% off list price Key feature: on-device 2D-to-3D conversion Conversion frame rate: 60 frames per second

ZK
Zhemal Khamidun — CPO at Alpina Digital, product manager of AlpinaGPT. Building AI products since 2019. Hamidun News is a pet project that grew into a production aggregator with 6,000+ readers.
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